Friday, July 22, 2011

4.3

Video game reflection

The presentation was acceptable for a college project but had it been a true videogame pitch it was severally lacking. The issue was having a set time limit for a game that I could have spoken for hours on. The other issue was the fact that the audience didn’t seem very aware of just what an RTS was and were reluctant to really grasp the concepts behind it.
            The things that went well was the rules behind the game and I believe the audience was really given the skeleton of how every basic RTS goes. Unfortunately the game isn’t another basic RTS as that wouldn’t make it very different and wouldn’t really get anyone to get really interested in the game but I still felt I had to really point out the basics to get people to understand just what an RTS was.
            The thing that went over badly was the concept of 3 factions and how they varied so widely, this was in part to the audiences lack of knowledge as to what an RTS was and therefore the weight of how the three varied was lost on them.
           

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